![]() The first preview release of jME3 in early 2009 drew positive attention from many members in the community, and the majority agreed that this new branch would be the official successor to jME 2.0. Development on Version 3.0 started as an experiment. The community continued to commit patches, but the project was not moving in any clear direction. Since the departure of jME's core developers in late 2008, the codebase remained practically stagnant for several months. August 15, 2008 ( ) Joshua Slack announces to step back from active development of the jMonkeyEngine. January 2004 ( 2004-01) Mark was joined by Joshua Slack (aka Renanse) and together over the following two years, with the help of other community contributors, a commercially viable API was developed. Much of the early work on the API was inspired by David Eberly's C++ book 3D Game Engine Design. The code-base became adopted for commercial use and was most popular with the engine's community at the time.Ģ003 ( 2003) Initial work on jMonkeyEngine was begun by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had not yet been made officially stable. Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. JMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK." It is still being actively maintained by the community. Since March 5th, 2016, the SDK is no longer officially supported by the core team. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable point releases or nightly updates. The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Coupled with an integrated development environment like the official jMonkeyEngine 3 SDK, it becomes a higher-level game development environment with multiple graphical components. The default jMonkeyEngine 3 comes integrated with an advanced software development kit (SDK).īy itself, jMonkeyEngine is a collection of computing libraries, making it a low-level game development tool. It is used by several commercial game studios and educational institutions. JMonkeyEngine is a community-centric open-source software project released under the New BSD license. It uses Lightweight Java Game Library as its default renderer and another renderer based on Java OpenGL. It uses shader technology extensively and can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). JMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. ![]() Run with -info or -debug option to get more log output. ![]() Run with -stacktrace option to get the stack trace. home/phr00t/jme3_gitrw/jmonkeyengine/netbeans/harness/common.xml:220: Compile failed see the compiler error output for details. home/phr00t/jme3_gitrw/jmonkeyengine/netbeans/harness/suite.xml:187: The following error occurred while executing this line: > The following error occurred while executing this line: class file for .LookupProvider not foundīuild file ‘/home/phr00t/jme3_gitrw/jmonkeyengine/sdk/adle’ line: 399Įxecution failed for task ‘:sdk:buildSdk’. TerrainLodControl control = new TerrainLodControl(terrain, SceneApplication.getApplication().getCamera()) home/phr00t/jme3_gitrw/jmonkeyengine/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/AddTerrainAction.java:172: error: cannot access LookupProvider assetFolder = ((ProjectAssetManager)manager).getAssetFolderName() home/phr00t/jme3_gitrw/jmonkeyengine/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/AddTerrainAction.java:119: warning: redundant cast to ProjectAssetManager ![]() Unfortunately, I get an error when trying to compile the SDK on JDK8:
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